Previously I wrote to you to discuss sound.
I talked about how I feel that sound is a tool, used by game designers and film directors, that audiences can easily overlook. Mostly because when sound is well utilised you hardly even notice its there. It becomes an emotion, not something you see or smell but something you feel.
Bad sound work can pull an audience right out of an experience whereas a good one can suck them in and tie them to the chair, forcing them to experience what you want them to.
It makes me a little sad that I write, as it makes using sound difficult, though again, good sound work on an audiobook can be amazing.
Sounds stay with us, a lot like smells, I think I said that last time. Sounds link to memories and resonate with us powerfully. I still cannot hear the beeping of a heart monitor without my own heart rate picking up, as I’m transported back many years to when my mum was in the ICU. Even watching a show on television if I hear that particular sound the memory comes back
unbidden and punches me in the gut.
What got revisiting this topic was a YouTube channel I follow, not a horror related one, but a fun game one. I linked to their video on sounds in games when I last wrote to you about this and lo and behold they recently released another one and I found myself wanting to talk with you and share this.
Do you have any sounds in games or films that always set you on edge?